To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. It only works on organics due to the weapon's nature. We don't need complicated mods. It's a design problem when Bleed tics deal more damage than Puncture damage. Stacks indefinitely, but only ten stacks are shown at a time. Void damage is reserved for Operator Amps and the Xaku Warframe. Like my question is are one type of stat more values than other? But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. Including stuff like enemies that are affected by this or that, etc. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. are the mods that increase damage to certain enemy types worth it like expel corpus? The mods that increase the damage of a type is the percentage of that damage type, not total. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. 1XIV. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). same with reload/fire rate mods. Update Infobox Data Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Zugang! Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. but the community still wants their OP status. Now. Sawtooth Clip: +90% Slash, +90% Status Duration If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. Main: Roasted chicken with roasted potatoes and green beans. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Sign up for a new account in our community. Chains between enemies up to 3 meters from the target. 14 Tenet Livia. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Only to then have the community complain that they want harder content. . Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. It's an excellent damage type to pair with Viral or Corrosive. This weapon has impressively high base damage and slash damage. Edit Preferences That's the issue. Scaling armor gives ehp disparity even between units of the same faction. They are the physical elements of the game. Increases effectiveness against enemies with Shields, especially Corpus units. If you had to choose one stat, which would it be? Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Vendor Sources That was what I was looking for. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? At low levels, IPS fine. That is very important. Puncture as a base element is good against armour. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. A +10% impact would do an additional 10 impact. Scaling armorbreaks the balance between damage types. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Only Physical damage type worth a damn is Slash. Can be obtained from transmututation [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Credits Required To Max Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. as well as just because you have one and you As above, you dont generally want to use them. Introduced I think it increases all the physical attributes, but not the elemental ones. Impact: Impact Damage is one of the three physical damage types. r/Warframe. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. A +10% slash would make the weapon deal 5 more slash damage. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. 1/6 the damage it used to deal, but Bleed remains the same at 35. Classic and satisfying dish with garlic, lemon, and rosemary. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. Radius increased to 6 meters at x10 stacks. User account menu. 2020 Digital Extremes Ltd. All rights reserved. New player here. A +10% slash would make the weapon deal 5 more slash damage. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Just about every endgame build uses Viral. The game features a fantasy open-world environment and action-based combat system. . Caps at 75% armor reduction at x10 stacks. weighting the slash with +slash% will increase the chance for slash proc, and hi. Alloy armor which the Corpus love to use on some of their robots. 0 coins. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Duviri isn't just another open world - it's an entirely new way to experience Warframe. Search within r/Warframe. Whether you're a veteran of the Origin System or a brand new Tenno taking the first If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. what point does it become 0?, like what level? If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. everyone wants OP builds that pretty much trivialize the entire game. Combined Element:+75%, Some ideas for the Bronze IPS mods: Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. 460k dps viral+slash crescent slicer. you wont be sitting for so long hitting the same target. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. For example: Burston is 10 in each category. Max Rank Yet, anything someone says thatregards nerffing that power, isrejected by the community. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Icon If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Increases effectiveness against enemies with Shields, especially Corpus units. personal preference, I suppose. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. #Warframe New Impact to Slash Mods Hot or Not?! that is pure and simple, OVERPOWERED! The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? . (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Each can be increased by use of their respective mod cards. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Unable to move or attack for 3 seconds. Only disadvantage of this melee is low impact and puncture damage. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. The problem with scaling armor in a nutshell. Found the internet! - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. So the damage of a weapon can in a sense over ride the base status of the weapon. Blast is created by combining Heat and Cold. The damage system we have now should be further simplified. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. thanks for the help everyone! 310 So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Yet, anything someone says thatregards nerffing that power, isrejected by the community. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Close. Browse our network 9 . Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. This is even though Fulmin already has innate Electricity.). Each of these will have an elemental status tied to them. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Melee units are unaffected by Blast's status effect. - At maximum 10 stacks enemy is stunned. Toxin is also a solid choice for fighting unarmored Grineer. Base Capacity Cost Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. True damage is an unlisted damage type that some Warframe abilities possess. thehotsung8701A,April 12, 2015. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Some weapons are split down the middle for what they provide for damage. The simplest solution would simply be to buff the IPS mods with secondary stats. at that point you might aswell got for a Heat nukor if what you want is damage. yes, anyone shouldhave been able to see that coming. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. This is what i was intending to mean, i just didnt indicate it with so much detail. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. flux rifle might be another one I'd consider), then it gives a significant boost. All stack counters should be rolling counters, e.g. The bleed from slash is OP, its that simple. Corrosive is created by combining Toxin and Electricity. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. ), You need to be a member in order to leave a comment. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Press J to jump to the feed. Only use this on a status primer. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables Explosions from the gun inflict self . Status Effects General The status effect of Impact damage is Stagger. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Combined elements are created by applying two or more simple elements onto a weapon. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. ( (100 + 50) * 10 / 100 = 15) 1 . It's easy! Option 2: Secondary stat increaseonthe IPS mods. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. everyone wants OP builds that pretty much trivialize the entire game. 5 A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. It's not without its flaws though. New Movie News, Movie Trailers & upcoming Movie Reviews. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Slash only shows its mettle when armor levels get high and that doesn't take very long. These are the most common damage types. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Let's go over how they work. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. However, the actual effects from the armor stripping are applicable for the whole squad. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. He is currently a Freelance writer for TheGamer and Game Rant. Rupture impact This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. Trading Tax All trademarks are property of their respective owners in the US and other countries. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. I can see how my suggetion may seem to complicate things, but it doesnt really. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Slash tiberon Grants a high burst of damage on certain enemies. +30% Impact SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Sign up for a new account in our community. ok, and from your experience, when does a corrosive build become useless? With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. It is fantastic against the Corpus but horrible against heavily armored Grineer. Next: Warframe: A Complete Beginner's Guide.
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